China's culture-rooted IP brands gain global market traction

China's homegrown intellectual property economy is expanding rapidly, Global Times reported. Pop Mart has opened its largest domestic flagship store, spanning over 1,000 square metres, near West Lake in Hangzhou, blending its Twinkle Twinkle characters with local landmarks. Its 2025 financial report said 'The Monsters' series featuring Labubu earned 14.16 billion yuan, up 365.7 percent year-on-year. iiMedia Research projects China's emotional economy will exceed 4.5 trillion yuan, about 665 billion dollars, by 2029.

Source

Global Times (China) · read the original report ↗

#ip economy#pop mart#labubu#emotional economy#china#consumption

Desk check · some claims need care

What the desk checked (5)
  • Pop Mart's 'The Monsters' series featuring Labubu earned 14.16 billion yuan revenue, up 365.7 percent year-on-year. — Attributed in source to Pop Mart's 2025 financial report; figure appears in source.
  • China's emotional economy is projected to exceed 4.5 trillion yuan (about 665 billion USD) by 2029, nearly double its 2024 value. — Attributed to iiMedia Research projection; forward-looking estimate, not verifiable here.
  • 74 percent of global respondents had heard of Chinese IPs, with trendy toys recognized by about 91 percent. — Attributed to a Boston Consulting Group report released this year; no sample size or methodology given.
  • A median 46 percent across 20 countries viewed China favourably, up from 32 percent in 2023. — Attributed to a July Pew Research Center survey; figures appear in source.
  • A YuY pop-up store at Hangzhou Center drew over 100,000 visitors in nearly two months. — Attributed to unnamed mall staff; no independent footfall data cited.

Analysts’ view opinion

AI Economic Analyst

This is less a toy story than a consumption-pattern story. With per capita GDP rising from about $10,000 to over $13,000 between 2021 and 2025, Chinese spending appears to be shifting from goods to experiences and emotional satisfaction — and the 365.7 percent jump in "The Monsters" revenue to 14.16 billion yuan is the sharpest evidence of it. The gainers here are design, brand and IP owners rather than low-margin manufacturing; the payers are young consumers with discretionary income. But trend-driven growth rates of this magnitude are inherently volatile, and dependence on a single hit IP is the core risk.

  • The IP economy is a high value-added segment — low material cost, design-led margins — which means a larger share of export earnings stays onshore.
  • Flagship stores of over 1,000 square metres and pop-up exhibitions lift retail rents, footfall and tourism spending, accelerating the shift from traditional retail to experience-based consumption.
  • A 365.7 percent surge is a trend-led number off a small base; treating it as a sustainable run rate would not be a realistic economic assumption.
  • The projection that the emotional economy exceeds 4.5 trillion yuan (about $665 billion) by 2029 comes from a private research firm (iiMedia) and is best read as a directional target, not a settled outcome.
  • Regions such as Hubei, Jiangxi and Chongqing writing "emotional value" into government work reports signals policymakers see this segment as a lever for domestic demand.

What to watch — Watch whether the reported 74 percent global awareness converts into repeat purchases, or whether revenue concentrated in one IP fades as the trend cools.

The story does not establish profits, pricing power, export margins or job-creation numbers — only revenue growth and awareness surveys, which do not by themselves prove durable profitability.

Deep dive

Research brief · 8 facts · 9 dates · exam-ready

The brief

Context

Chinese "designer toy" and character-based intellectual property (IP) brands, led by Pop Mart, are growing fast by fusing traditional and local Chinese culture with what is being called the "emotional economy" — consumption driven by companionship, healing and self-expression rather than material need. The story is anchored in Pop Mart's new, largest domestic flagship store beside West Lake in Hangzhou, Zhejiang, which weaves its Twinkle Twinkle characters into local landmarks. Chinese policymakers at national and provincial levels have begun writing "emotional value" and IP development into official plans and work reports. Global recognition of these IPs, from Labubu at the FIFA World Cup opening to overseas surveys, is the second half of the story.

Key facts

  • Pop Mart's Hangzhou flagship, its largest in China, spans over 1,000 square metres across three floors at the Hubin Yintai in77 mall near West Lake.
  • A local resident surnamed Du said he reached the store by 8 a.m. for Twinkle Twinkle flying chess but found over 100 people already ahead of him.
  • Pop Mart's 2025 financial report showed 'The Monsters' series featuring Labubu earned revenue of 14.16 billion yuan, up 365.7 percent year-on-year.
  • iiMedia Research projects China's emotional economy will exceed 4.5 trillion yuan (about 665 billion U.S. dollars) by 2029, almost double its 2024 value.
  • A Boston Consulting Group report this year found 74 percent of global respondents had heard of Chinese IPs, with trendy toys most recognised at about 91 percent.
  • A YuY pop-up store at Hangzhou Center drew over 100,000 visitors in nearly two months and generated more than 5 million impressions on Xiaohongshu.
  • China's per capita GDP rose from 10,000 U.S. dollars to over 13,000 dollars between 2021 and 2025.
  • A Pew Research Center survey in July found a median of 46 percent across 20 countries held a favourable view of China, up from 32 percent in 2023.

Timeline

  1. 2021-2025China's per capita GDP rises from 10,000 U.S. dollars to over 13,000 dollars, shifting consumption toward experiences.
  2. 2023Hangzhou Center mall opens, focusing on emotional needs and trendy preferences of young consumers; Pew's 20-country favourability baseline for China is 32 percent.
  3. Early 2025A creator in her 20s begins drawing the YuY character, which grows organically from online illustrations and stickers.
  4. 2025A government action plan calls for incorporating Chinese cultural elements into original IP brands and expanding markets for domestic cultural products.
  5. January (plan release)A policy plan calls for new growth areas in service consumption, including 'emotion-driven and experience-based services'.
  6. This yearHubei, Jiangxi and Chongqing include 'emotional value' and 'emotional economy' in government work reports; BCG releases its Chinese IP awareness report.
  7. June 11, 2026Labubu mascots perform at the opening ceremony of the 2026 FIFA World Cup at Mexico City Stadium.
  8. September 3, 2026Pop Mart touring exhibition draws visitors at the Oriental Pearl Tower in Shanghai.
  9. Saturday (recent)Pop Mart's largest China flagship store opens beside West Lake in Hangzhou after long queues form.

Who has a stake

  • Pop Mart — Revenue and global brand-building; 'The Monsters'/Labubu series earned 14.16 billion yuan in 2025 and it is expanding into experiential flagship retail.
  • Young Chinese consumers — Buy these IPs as companionship, healing and self-expression; a white-collar worker said YuY's soft image relieves anxiety.
  • Independent creators such as YuY's artist — Organically grown characters can become commercial phenomena without blind-box marketing machinery.
  • Chinese policymakers and local governments (Hubei, Jiangxi, Chongqing; Hangzhou's Shangcheng District) — Using IP and 'emotional economy' policy to lift domestic consumption and shift retail to immersive formats.
  • Malls and commercial districts (Hubin district, Hangzhou Center) — Footfall and relevance depend on moving from traditional retail to emotion-driven, experience-based consumption.
  • Overseas consumers and markets — 74 percent global awareness of Chinese IPs and rising cultural affinity make them a target market for sustained consumption.
  • Researchers (BCG, iiMedia, Zhejiang University's Xia Xuemin) — Framing whether cultural distinctiveness becomes commercial strength and how awareness converts to spending.

Why it matters

The story shows a large economy trying to convert cultural assets into consumer demand and export earnings at a time when household spending, not just manufacturing, is being sought as a growth engine. It also illustrates soft power in commercial form: BCG found 91 percent recognition of Chinese trendy toys abroad, and Pew recorded favourability toward China rising from 32 percent in 2023 to a median 46 percent. For India, it is a live case study in how design, characters and narrative can add value to consumer goods and cultural exports.

UPSC angle

Prelims pointers

  • Pop Mart is the Chinese toy company behind the Labubu dolls of 'The Monsters' series; 2025 revenue for the series was 14.16 billion yuan, up 365.7 percent.
  • iiMedia Research projection: China's emotional economy to exceed 4.5 trillion yuan (about 665 billion dollars) by 2029, nearly double 2024.
  • Boston Consulting Group (BCG) report: 74 percent global awareness of Chinese IPs; trendy toys highest at about 91 percent.
  • Pew Research Center (July survey): median 46 percent favourable view of China across 20 countries, up from 32 percent in 2023.
  • Pop Mart's largest China flagship store: over 1,000 sq m, three floors, Hubin Yintai in77 mall near West Lake, Hangzhou, Zhejiang.
  • Labubu mascots featured at the 2026 FIFA World Cup opening ceremony in Mexico City on June 11, 2026.

Mains framing

China's culture-rooted IP economy illustrates how rising incomes reshape demand: with per capita GDP up from 10,000 to over 13,000 dollars between 2021 and 2025, spending is migrating from goods to experiences and emotional fulfilment, a market iiMedia values at over 4.5 trillion yuan by 2029. Firms such as Pop Mart have monetised this by anchoring characters in local cultural landmarks — the 1,000-plus sq m West Lake flagship blending Twinkle Twinkle with Hangzhou's landscape — while grassroots IPs like YuY show demand can also emerge organically from social platforms, drawing 100,000 visitors to a pop-up. The state has amplified the trend: a 2025 action plan urged embedding Chinese cultural elements in original IP brands, a January plan promoted "emotion-driven and experience-based services," and provinces wrote "emotional value" into work reports. Globally, BCG's 74 percent awareness figure and 91 percent recognition of trendy toys suggest cultural distinctiveness can be a commercial asset rather than a barrier, reinforced by rising favourability toward China in Pew's 20-country data. The risks lie in converting awareness into sustained consumption; as Zhejiang University's Xia Xuemin argues, the way forward is better content quality, a balance between cultural uniqueness and universal themes, and optimised global commercial layouts.

Key terms

IP economy
Business built around owning and licensing characters, stories and brands (intellectual property) across toys, retail and experiences.
Emotional economy
Consumption driven by feelings — companionship, healing, self-expression — rather than material necessity; projected to exceed 4.5 trillion yuan in China by 2029.
Labubu / 'The Monsters'
Pop Mart's furry-doll character series whose 2025 revenue reached 14.16 billion yuan, up 365.7 percent year-on-year.
Blind box
Sealed-package sales model where buyers do not know which figurine they get; YuY is cited as an IP that grew without relying on it.
Xiaohongshu
Chinese lifestyle-focused social media platform where the YuY pop-up generated over 5 million impressions.
Boston Consulting Group (BCG)
Global consultancy whose report this year measured worldwide awareness of Chinese IPs at 74 percent.

Practice questions

  1. How does the rise of China's 'emotional economy' reflect a structural shift from goods-based to experience-based consumption? Discuss with evidence from the source.
  2. Cultural distinctiveness can be a commercial strength rather than a barrier in global markets. Examine this claim in the light of Chinese designer-toy IPs.
  3. What lessons does China's culture-rooted IP model offer for building globally competitive Indian consumer and cultural brands?

Grounded only in the source report — figures and dates are the source's, not inferred.

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